AoeStats
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Arena

516309767Analyzed
2v2 RM · 10d ago on Oct 25, 2026· 27m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1426
+10
🇹🇼 Teutons · Taiwan
1343
+13
vs
🇨🇳 Tupi · China
1303
-12
🇸🇬 Burgundians · Singapore
1271
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,363 10:54 14:36 26:47 ⛏ Fast Castle
36 972 10:16 14:22 — ⛏ Fast Castle
33 879 9:38 14:14 26:18 ⛏ Fast Castle
28 752 11:32 15:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,885 7,455 2,180 1,545 22,065 23,362
10,890 7,570 2,370 1,070 21,900 25,240
10,140 6,295 1,805 850 19,090 20,186
6,055 4,620 1,760 1,560 13,995 15,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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