AoeStats
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Pilgrims

516240750Analyzed
2v2 RM · 9d ago on Oct 25, 2026· 19m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1225
+19
🇬🇧 Dravidians · United Kingdom
1224
+19
vs
🇹🇼 Tatars · Taiwan
1368
-22
🇨🇳 Goths · China
1214
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 751 10:25 — — ⛏ Fish Boom into Galleys into Fire Galleys
38 745 9:58 — — ⚔ Fish Boom into Scouts into Skirms
20 394 11:55 17:15 — ⛏ Fish Boom into Fire Galleys
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,530 4,855 790 200 9,375 9,033
3,925 3,495 400 225 8,045 7,907
2,100 4,240 1,105 100 7,545 9,210
0 0 0 0 0 232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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