AoeStats
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Arena

515999978Analyzed
3v3 RM · 10d ago on Oct 24, 2026· 56m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1470
+12
🇵🇪 Bengalis · Peru
1420
+14
🇹🇼 Romans · Taiwan
1368
+15
vs
🇪🇸 Khmer · Spain
1403
-15
🇨🇱 Spanish · Chile
1352
-13
🇩🇪 Portuguese · Germany
1347
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 3,597 10:15 14:22 27:44 ⚔ FC into Archers
54 3,056 9:20 13:40 29:10 ⛏ Fast Castle
45 2,511 11:43 15:35 31:06 ⛏ Fast Castle
40 2,238 11:10 14:58 31:10 ⛏ Fast Castle
38 2,161 10:07 13:14 27:51 ⛏ Fast Castle
28 1,568 10:26 14:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,805 55,850 11,065 1,800 115,520 126,842
55,460 26,255 24,330 3,100 109,145 112,275
49,440 21,430 19,360 4,750 94,980 100,703
37,350 27,830 11,515 2,280 78,975 93,862
21,395 29,820 22,625 3,520 77,360 88,885
7,200 8,260 1,055 2,255 18,770 23,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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