AoeStats
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Arabia

515734558Analyzed
2v2 RM · 12d ago on Oct 23, 2026· 13m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1391
+17
🇹🇼 Magyars · Taiwan
1300
+21
vs
🇭🇰 Inca · Hong Kong SAR China
1458
-21
🇭🇰 Persians · Hong Kong SAR China
1356
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 870 8:53 — — ⚔ Scout Rush
55 760 12:04 — —
44 603 9:57 — — ⚔ M@A into Scouts
44 608 9:17 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,870 1,635 50 0 4,555 4,482
2,685 1,484 50 0 4,219 4,011
2,470 1,385 190 125 4,170 4,069
2,475 827 235 0 3,537 3,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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