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Black Forest

515637393Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 39m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1309
+13
🇹🇼 Slavs · Taiwan
1273
+15
vs
🇨🇦 Celts · Canada
1268
-15
🇧🇷 Malians · Brazil
1228
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,897 13:39 21:55 37:16 ⚔ M@A Rush
43 1,681 10:22 19:25 — ⛏ Fast Castle
41 1,597 10:04 23:48 37:02 ⚔ M@A into Towers
41 1,594 11:17 16:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,350 12,270 6,495 2,910 38,025 38,379
13,925 11,606 3,400 3,245 32,176 34,549
9,105 10,206 3,465 1,070 23,846 24,742
7,320 6,225 2,565 1,045 17,155 19,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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