AoeStats
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Arena

513191506Analyzed
2v2 RM · 3d ago on Oct 12, 2026· 53m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1302
+15
🇨🇴 Britons · Colombia
1263
+16
vs
🇨🇿 Bengalis · Czechia
1301
-16
🇫🇷 Sicilians · France
1248
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,515 11:21 15:02 43:55 ⛏ Fast Castle
45 2,398 9:19 14:47 49:08 ⛏ Fast Castle
41 2,224 13:18 30:17 49:20 ⛏ Fast Castle
31 1,692 38:14 47:23 —

Resources

Player Food Wood Gold Stone Spent Collected
21,290 18,363 18,385 3,205 61,243 65,926
16,745 24,000 14,280 2,955 57,980 63,747
17,325 18,443 5,250 2,710 43,728 49,168
13,050 8,880 810 1,375 24,115 25,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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