AoeStats
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Arena

511539747Analyzed
2v2 RM · 9d ago on Oct 5, 2026· 27m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1273
+14
🇦🇷 Muisca · Argentina
1262
+15
vs
🇮🇳 Ethiopians · India
1253
-15
🇹🇼 Sicilians · Taiwan
1219
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,129 9:42 13:38 26:47 ⛏ Fast Castle
30 846 11:22 15:47 — ⛏ Fast Castle
27 750 10:28 14:15 — ⛏ Fast Castle
25 691 10:34 15:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,700 6,355 2,275 865 18,195 20,578
7,200 7,445 1,050 905 16,600 18,687
6,400 4,960 810 300 12,470 17,990
5,960 4,560 795 895 12,210 14,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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