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Arena

511334699Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 60m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1207
+12
🇸🇪 Khitans · Sweden
1120
+15
🇦🇷 Franks · Argentina
1078
+17
vs
🇫🇷 Vikings · France
1196
-18
🇫🇷 Danes · France
1105
-15
🇫🇷 Khmer · France
1025
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,315 10:47 15:08 30:28 ⛏ Fast Castle
37 2,197 10:51 15:06 33:20 ⛏ Fast Castle
31 1,858 10:50 17:13 36:33 ⛏ Fast Castle
30 1,830 10:23 14:14 53:36 ⛏ Fast Castle
30 1,830 10:44 19:50 31:23 ⛏ Fast Castle
22 1,337 10:48 18:31 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,365 15,505 15,240 3,965 87,075 88,907
30,505 33,025 20,425 3,065 87,020 121,442
46,455 15,850 19,655 4,850 86,810 112,159
25,575 13,040 13,960 3,590 56,165 62,753
19,905 14,885 7,010 1,150 42,950 46,774
10,605 11,515 3,975 1,150 27,245 33,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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