AoeStats
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Black Forest

513092003Analyzed
4v4 RM · 8d ago on Oct 12, 2026· 45m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Mongols · Japan
1206
+15
1201
+15
🇹🇼 Georgians · Taiwan
1168
+16
🇲🇽 Saracens · Mexico
1157
+17
vs
🇳🇿 Mongols · New Zealand
1214
-17
🇨🇦 Bohemians · Canada
1203
-17
🇺🇸 Jurchens · United States
1151
-15
🇲🇽 Bengalis · Mexico
1141
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 3,305 10:28 14:35 30:12 ⛏ Fast Castle
35 1,582 11:01 14:50 28:40 ⛏ Fish Boom FC
35 1,611 10:32 22:44 28:13 ⚔ Archers into Fast Imp
26 1,185 10:57 15:44 29:54 ⛏ Fish Boom FC
23 1,057 10:10 15:17 33:23 ⛏ Fast Castle
23 1,065 10:51 15:15 33:24 ⛏ Fast Castle
21 942 15:27 22:33 43:45 ⛏ Fast Castle
20 933 16:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
26,590 18,005 14,725 3,700 63,020 66,446
29,630 16,985 13,370 1,700 61,685 74,627
12,625 29,055 11,485 1,050 54,215 77,419
12,225 16,305 11,040 1,705 41,275 43,248
12,195 12,645 7,030 3,330 35,200 41,517
8,400 10,364 2,460 2,185 23,409 31,366
6,760 4,246 1,600 1,805 14,411 14,815
3,035 1,957 50 635 5,677 8,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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