AoeStats
← Beanie

Oasis

508928629Analyzed
2v2 RM · 22d ago on Sep 24, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Vikings · Slovakia
908
+17
🇳🇱 Goths · Netherlands
904
+18
vs
🇩🇪 Ethiopians · Germany
953
-18
🇩🇪 Hindustanis · Germany
925
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,590 10:40 16:59 36:59 ⚔ M@A FC
30 1,529 11:46 20:16 39:09 ⚔ Archer Rush
18 932 10:33 23:31 — ⚔ Scout Rush
17 847 11:53 23:05 39:31

Resources

Player Food Wood Gold Stone Spent Collected
25,080 14,754 11,765 2,565 54,164 63,429
24,845 10,920 9,805 2,150 47,720 50,307
17,295 15,628 12,145 2,070 47,138 57,751
11,785 6,703 2,805 2,370 23,663 24,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.