AoeStats
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Black Forest

511309285Analyzed
3v3 RM · 1mo ago on Oct 4, 2026· 41m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1156
+14
🇹🇼 Britons · Taiwan
1152
+15
🇹🇼 Varangians · Taiwan
1028
+20
vs
🇧🇷 Spanish · Brazil
1209
-20
🇮🇳 Danes · India
1082
-15
🇮🇳 Lithuanians · India
1057
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,066 13:27 22:56 — ⚔ M@A Rush
30 1,266 11:58 15:49 30:41 ⛏ Fish Boom FC
29 1,214 11:28 19:19 35:45 ⚔ Archer Rush
24 1,012 14:26 25:10 — ⚔ Fish Boom into Scouts into Archers
20 833 14:44 24:31 — ⛏ Fast Castle
18 745 13:00 17:14 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,030 17,450 8,260 1,550 48,290 68,202
14,235 12,712 6,950 1,230 35,127 41,137
14,700 7,391 9,820 750 32,661 36,635
10,195 9,120 2,855 2,285 24,455 28,470
11,890 7,320 2,290 1,890 23,390 25,989
9,465 7,438 3,020 625 20,548 24,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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