AoeStats
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Arena

513530771Analyzed
3v3 RM · 6d ago on Oct 14, 2026· 43m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
895
+16
🇺🇸 Bohemians · United States
866
+17
🇲🇽 Byzantines · Mexico
818
+19
vs
🇦🇷 Franks · Argentina
1052
-23
945
-20
🇲🇽 Tupi · Mexico
678
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,729 12:29 16:47 32:45 ⛏ Fast Castle
36 1,591 10:33 16:35 26:52 ⛏ Fast Castle
29 1,267 9:20 13:52 32:31 ⛏ Fast Castle
21 901 11:42 20:33 25:31 ◆ FC into Fast Imp
16 710 13:57 26:59 38:28 ⛏ Fast Castle
16 705 11:43 19:44 27:10 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,700 15,783 7,020 1,500 43,003 52,801
19,075 13,335 6,865 2,205 41,480 42,445
17,420 14,950 7,170 750 40,290 44,701
16,360 10,600 5,105 3,370 35,435 37,614
13,330 9,250 6,510 1,610 30,700 37,293
9,540 5,720 3,475 1,695 20,430 23,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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