AoeStats
← Luugolas

Lombardia

508604669Analyzed
3v3 RM · 26d ago on Sep 23, 2026· 80m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
951
+19
🇳🇱 Danes · Netherlands
951
+19
🇨🇳 Magyars · China
932
+20
vs
🇦🇺 Khmer · Australia
1061
-22
🇵🇪 Vietnamese · Peru
993
-18
🇨🇳 Wei · China
985
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 3,460 10:19 18:32 40:01 ⛏ Fast Castle
37 2,954 11:52 16:18 33:48 ⛏ Fast Castle
26 2,067 10:53 18:03 36:31 ⚔ FC into Archers
23 1,881 10:32 20:21 35:55 ⚔ Scout Rush
19 1,542 10:06 20:03 37:39
14 1,131 11:40 16:00 33:15 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
47,545 44,954 33,715 5,655 131,869 147,065
63,345 34,862 18,145 2,445 118,797 129,925
52,515 33,001 30,045 2,490 118,051 133,676
36,875 20,734 43,515 4,545 105,669 108,878
24,140 36,188 22,800 3,695 86,823 109,302
33,645 25,627 17,030 5,090 81,392 87,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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