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Fortress

507372860Analyzed
4v4 RM · 1mo ago on Sep 17, 2026· 49m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
736
+12
🇲🇽 Franks · Mexico
697
+13
🇨🇦 Teutons · Canada
664
+15
🇦🇷 Khmer · Argentina
618
+17
vs
🇹🇷 Persians · Türkiye
786
-20
🇺🇸 Chinese · United States
777
-20
🇦🇷 Britons · Argentina
529
-10
🇵🇪 Franks · Peru
453
-7
Player eAPM Actions Feudal Castle Imperial Opening
24 1,189 8:00 12:50 24:12 ⛏ Fast Castle
22 1,087 9:27 15:58 28:30 ⛏ Fast Castle
22 1,075 10:21 17:28 31:08 ⚔ Drush FC into Archers
19 974 8:52 15:11 29:24 ⛏ Fast Castle
17 872 11:58 17:25 29:35 ⛏ Fast Castle
17 851 11:05 18:41 33:20 ⛏ Fast Castle
16 777 8:43 19:29 29:58 ⛏ Fast Castle
7 360 8:33 16:30 30:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,490 18,375 12,980 3,050 65,895 80,295
26,355 13,265 16,770 4,255 60,645 71,930
20,995 19,380 13,140 2,610 56,125 59,515
20,900 18,570 13,945 2,450 55,865 62,516
20,475 16,299 8,255 4,350 49,379 72,249
16,410 13,530 8,455 2,105 40,500 46,204
11,900 14,800 10,110 3,200 40,010 58,696
13,815 9,255 9,145 3,725 35,940 39,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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