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Black Forest

511743852Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 46m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
785
+18
🇺🇸 Khmer · United States
755
+18
vs
🇨🇳 Britons · China
818
-18
🇨🇳 Byzantines · China
818
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 1,848 19:01 28:17 46:13 ⛏ Fast Castle
37 1,695 13:39 21:07 35:27 ⛏ Fast Castle
28 1,314 16:57 32:46 43:46 ⚔ Archer Rush
15 693 16:06 26:59 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,650 14,217 9,015 1,705 39,587 41,372
8,550 8,283 1,100 1,925 19,858 24,604
8,940 6,302 2,930 1,650 19,822 22,484
8,525 7,095 1,975 1,945 19,540 22,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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