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Black Forest

511290163Analyzed
2v2 RM · 17d ago on Oct 4, 2026· 49m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
835
+15
🇨🇳 Dravidians · China
835
+15
vs
🇸🇰 Goths · Slovakia
819
-15
🇸🇰 Mongols · Slovakia
818
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,870 14:47 21:28 32:46 ⛏ Fast Castle
23 1,121 14:02 23:36 36:11 ⛏ Fast Castle
21 1,046 10:37 25:01 38:47
18 877 13:30 23:49 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,975 18,982 19,975 3,295 70,227 77,458
28,125 18,604 9,070 1,725 57,524 66,037
21,660 16,004 12,930 1,580 52,174 64,714
14,795 17,474 9,195 4,040 45,504 51,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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