AoeStats
← jonas broder

Fortress

507371627Analyzed
3v3 RM · 1mo ago on Sep 17, 2026· 61m 53s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1038
+17
🇬🇧 Huns · United Kingdom
1028
+19
🇧🇷 Tupi · Brazil
959
+20
vs
🇦🇷 Cumans · Argentina
1114
-20
🇦🇷 Shu · Argentina
1092
-20
🇦🇷 Byzantines · Argentina
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,149 7:50 11:48 26:32 ⛏ Fast Castle
27 1,664 8:55 12:29 26:35 ⛏ Fast Castle
26 1,621 7:45 17:49 31:36 ⛏ Fast Castle
16 1,018 6:19 11:03 30:38 ⛏ Fast Castle
16 1,018 9:08 17:22 31:37 ⛏ Fast Castle
10 619 6:52 12:23 28:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,640 35,283 19,750 3,245 106,918 132,474
37,775 20,330 36,020 4,545 98,670 116,470
27,835 30,715 18,815 2,620 79,985 100,199
36,080 23,385 11,820 3,610 74,895 76,619
13,525 34,030 22,830 2,295 72,680 98,902
22,320 20,335 12,830 1,600 57,085 61,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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