AoeStats
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Arabia

511362512Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 43m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1294
+13
🇧🇷 Varangians · Brazil
1275
+14
🇨🇦 Burgundians · Canada
1161
+19
🇧🇷 Britons · Brazil
1158
+18
vs
🇫🇷 Varangians · France
1245
-17
🇫🇷 Ethiopians · France
1230
-16
🇫🇷 Saxons · France
1224
-16
🇫🇷 Tupi · France
1204
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,980 9:19 26:14 41:16 ⚔ Archer Rush
37 1,621 9:26 24:01 — ⚔ Scout Rush
35 1,525 9:33 23:40 42:23 ⚔ Scout Rush
29 1,253 9:34 23:01 — ⚔ Skirmisher Rush
27 1,164 9:30 18:38 — ⛏ Fast Castle
26 1,142 10:41 26:30 — ⚔ Archer Rush
24 1,034 8:49 22:52 38:14 ⚔ Scout Rush
22 963 10:22 25:57 42:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,170 10,108 10,085 1,515 40,878 45,231
16,065 11,867 8,875 1,500 38,307 39,342
19,135 7,021 11,070 750 37,976 41,770
18,770 9,622 7,520 1,050 36,962 44,144
11,260 11,409 9,025 850 32,544 40,585
15,165 10,793 2,400 2,900 31,258 33,818
12,175 7,851 5,535 1,315 26,876 28,027
6,685 8,975 2,565 975 19,200 20,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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