AoeStats
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Black Forest

513028344Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 6m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Danes · Poland
1257
+13
🇨🇳 Celts · China
1257
+13
🇹🇷 Khmer · Türkiye
1215
+15
🇩🇪 Mapuche · Germany
1170
+17
vs
🇺🇸 Berbers · United States
1256
-17
🇹🇼 Saracens · Taiwan
1189
-14
🇹🇼 Magyars · Taiwan
1186
-14
🇹🇼 Poles · Taiwan
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 349 — — —
50 303 — — —
48 288 — — —
45 274 — — —
30 183 — — —
26 154 — — —
23 137 — — —
23 138 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 150 0 0 1,400 1,296
1,050 140 50 0 1,240 1,178
850 250 0 0 1,100 1,163
550 419 0 0 969 889
650 225 0 0 875 927
500 150 50 0 700 826
550 6 50 0 606 619
500 0 0 0 500 450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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