AoeStats
← 萊姆王帥帥毛

African Clearing

512730858Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 53m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1222
+13
🇹🇼 Japanese · Taiwan
1192
+14
🇳🇴 Magyars · Norway
1182
+15
🇦🇷 Burgundians · Argentina
1168
+15
vs
🇦🇷 Franks · Argentina
1224
-17
🇦🇷 Maya · Argentina
1144
-14
🇦🇷 Mongols · Argentina
1125
-13
🇦🇷 Cumans · Argentina
1120
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,914 14:42 42:15 — ⚔ Archer Rush
31 1,650 14:59 20:32 —
27 1,468 11:57 16:44 — ⛏ Fast Castle
24 1,300 13:26 25:56 46:16 ⚔ Scout Rush
22 1,199 15:08 18:46 43:25 ⛏ Fast Castle
21 1,147 14:21 20:21 38:30 ⛏ Fast Castle
21 1,139 12:21 22:26 41:56 ⚔ Archer Rush
18 977 13:26 18:58 41:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,150 11,610 22,595 3,850 74,205 80,723
29,500 9,275 24,445 1,055 64,275 67,283
23,405 12,932 11,125 1,180 48,642 59,503
13,975 10,975 7,850 2,450 35,250 47,580
14,705 8,690 9,075 2,250 34,720 36,703
10,450 10,805 6,170 1,630 29,055 30,049
7,535 8,629 4,290 1,800 22,254 22,783
5,200 8,210 5,540 1,075 20,025 20,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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