AoeStats
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Black Forest

513433263Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 41m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
680
+11
🇺🇸 Turks · United States
537
+16
🇪🇸 Bohemians · Spain
353
+24
vs
🇹🇷 Cumans · Türkiye
589
-19
🇨🇦 Turks · Canada
530
-16
🇭🇺 Goths · Hungary
509
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 749 23:48 31:54 39:19 ⛏ Fish Boom FC
18 739 14:27 25:30 34:51 ⚔ Fish Boom FC into Archers
17 692 13:39 19:12 36:10 ⛏ Fish Boom FC
12 496 21:01 31:34 — ⚔ Drush FC
11 470 17:22 25:54 — ⛏ Fast Castle
8 333 14:43 27:09 38:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,875 11,725 7,020 1,725 30,345 38,424
13,200 11,250 4,075 950 29,475 36,143
10,270 10,896 2,315 2,850 26,331 28,951
8,635 9,581 3,385 1,225 22,826 29,735
7,325 7,462 895 1,175 16,857 17,384
5,800 6,264 1,685 260 14,009 16,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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