AoeStats
← [韓粉戰隊] 台北庶民

Arena

511489699Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 40m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1660
+8
1544
+12
1512
+14
🇨🇳 Hindustanis · China
1381
+19
vs
🇹🇷 Khmer · Türkiye
1473
-14
🇨🇳 Jurchens · China
1463
-13
🇻🇳 Lithuanians · Vietnam
1455
-13
🇻🇳 Armenians · Vietnam
1451
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,020 9:46 13:17 27:29 ⛏ Fast Castle
43 1,716 10:17 14:25 30:40 ⛏ Fast Castle
41 1,642 10:30 14:06 29:38 ⛏ Fast Castle
33 1,314 9:54 13:58 27:33 ⛏ Fast Castle
32 1,303 9:39 15:05 33:31 ⛏ Fast Castle
30 1,188 11:09 14:53 33:51 ⛏ Fast Castle
29 1,164 9:32 14:09 24:33 ⛏ Fast Castle
26 1,062 10:00 13:45 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,975 16,720 14,240 2,750 70,685 74,999
28,005 12,950 19,775 1,700 62,430 66,002
23,040 13,531 11,410 2,900 50,881 52,340
17,225 17,335 10,410 2,330 47,300 53,790
15,650 20,760 9,075 1,600 47,085 59,434
20,705 11,435 8,485 2,250 42,875 49,869
15,535 15,962 7,000 3,580 42,077 47,204
4,980 2,695 1,535 745 9,955 10,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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