AoeStats
← Sifu

African Clearing

511908107Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 27m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tupi · India
1992
+12
🇻🇳 Berbers · Vietnam
1956
+13
🇨🇳 Malay · China
1865
+17
🇨🇳 Sicilians · China
1856
+17
vs
1982
-18
🇺🇸 Wei · United States
1960
-18
🇺🇸 Vietnamese · United States
1890
-15
🇹🇷 Huns · Türkiye
1716
-8
Player eAPM Actions Feudal Castle Imperial Opening
95 2,574 12:41 23:36 — ⚔ Scout Rush
63 1,690 11:35 24:46 — ⚔ Archer Rush
56 1,502 13:59 21:01 — ⛏ Fast Castle
49 1,331 11:56 18:55 — ⚔ Scout Rush
45 1,229 12:00 — —
39 1,050 12:04 20:01 — ⚔ Archer Rush
37 1,006 13:07 16:50 — ⛏ Fast Castle
36 982 19:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,460 4,163 1,310 1,075 15,008 14,382
5,850 6,044 1,615 1,150 14,659 14,692
7,850 3,890 1,000 950 13,690 14,089
6,010 4,423 1,760 1,075 13,268 13,780
4,435 3,943 880 850 10,108 10,264
4,275 4,001 95 325 8,696 8,767
3,660 1,951 360 1,975 7,946 7,414
2,400 2,524 50 400 5,374 4,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.