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Baltic

511908154Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 90m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1269
+11
🇳🇿 Koreans · New Zealand
1258
+12
🇩🇪 Japanese · Germany
1219
+13
🇻🇳 Malay · Vietnam
1218
+13
vs
🇨🇳 Byzantines · China
1246
-15
🇨🇳 Burgundians · China
1203
-14
🇨🇳 Turks · China
1170
-13
🇨🇳 Franks · China
1009
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 4,087 9:19 20:29 33:50 ⛏ Fish Boom into Galleys FC
38 3,405 11:18 16:51 30:51 ⛏ Fast Castle
37 3,371 10:08 15:31 37:12 ⛏ Fast Castle
35 3,143 11:26 17:40 34:52 ⛏ Fish Boom into Fire Galleys FC
33 2,992 11:49 19:57 37:22 ⛏ Fish Boom FC
28 2,519 11:26 31:28 46:51 ⛏ Fish Boom into Fire Galleys into Galleys FC
26 2,332 12:21 17:32 39:14 ⛏ Fish Boom into Fire Galleys FC
22 2,038 11:26 15:50 28:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,145 55,005 71,785 3,000 167,935 180,677
36,640 71,420 34,755 5,350 148,165 165,190
54,010 63,405 15,220 2,670 135,305 147,168
56,120 30,359 34,630 4,320 125,429 162,735
45,205 31,763 41,035 4,725 122,728 155,217
36,720 60,382 21,510 2,300 120,912 122,380
56,215 31,400 26,310 2,250 116,175 126,041
47,580 36,143 22,500 3,575 109,798 117,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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