AoeStats
← franco4486

Arena

508493422Analyzed
2v2 RM · 25d ago on Sep 22, 2026· 55m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
822
+13
🇺🇸 Saxons · United States
735
+16
vs
🇭🇺 Magyars · Hungary
747
-29
🇭🇺 Teutons · Hungary
744
-27
Player eAPM Actions Feudal Castle Imperial Opening
23 1,291 12:26 19:04 41:56 ⛏ Fast Castle
17 961 10:11 17:48 40:44 ⛏ Fast Castle
16 923 12:29 22:22 41:39 ⚔ FC into Skirms
11 602 12:07 25:43 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,105 17,635 8,340 1,800 53,880 63,553
21,645 10,525 13,805 4,270 50,245 63,963
13,010 13,640 4,865 2,400 33,915 48,009
10,355 9,400 2,970 775 23,500 25,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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