AoeStats
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Arena

511574609Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 31m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
961
+38
🇦🇱 Goths · Albania
936
+16
vs
🇨🇴 Cumans · Colombia
982
-18
🇪🇸 Sicilians · Spain
882
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,311 11:09 15:13 — ⛏ Fast Castle
26 807 10:23 23:43 — ⛏ Fast Castle
21 656 11:52 26:01 — ◆ FC into Fast Imp
18 556 11:35 16:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,325 7,125 1,055 100 15,605 20,067
8,580 4,615 1,375 865 15,435 16,871
7,175 3,945 1,675 2,125 14,920 16,148
4,690 3,355 1,755 1,400 11,200 12,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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