AoeStats
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Arena

513731007Analyzed
3v3 RM · 3d ago on Oct 15, 2026· 46m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Cumans · Paraguay
1139
+17
🇵🇾 Italians · Paraguay
1138
+17
🇵🇾 Franks · Paraguay
1132
+17
vs
🇨🇴 Mongols · Colombia
1165
-17
🇨🇦 Slavs · Canada
1158
-18
🇲🇽 Tatars · Mexico
1134
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,782 9:33 15:39 36:59 ⛏ Fast Castle
49 2,270 8:46 27:42 41:02 ⚔ Towers FC
37 1,712 11:17 21:26 36:48 ⛏ Fast Castle
34 1,583 9:08 16:58 22:25 ◆ FC into Fast Imp
30 1,406 10:39 16:37 33:59 ⛏ Fast Castle
25 1,140 10:52 18:45 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,770 16,760 5,035 2,250 44,815 50,607
20,715 7,075 15,045 750 43,585 46,197
17,475 12,327 7,005 1,850 38,657 41,815
15,870 12,199 7,130 1,085 36,284 43,250
9,550 13,875 7,620 1,400 32,445 34,495
8,700 7,630 4,705 2,250 23,285 29,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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