AoeStats
← nazcas777

Nomad

511456943Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 38m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
1134
+14
🇨🇦 Danes · Canada
1113
+15
vs
🇨🇱 Mongols · Chile
1170
-45
🇨🇱 Huns · Chile
1000
-36
Player eAPM Actions Feudal Castle Imperial Opening
30 1,137 15:30 22:50 — ⚔ Fish Boom FC into Skirms
29 1,125 17:41 22:51 — ⛏ Fish Boom FC
17 663 13:29 21:35 — ⛏ Fast Castle
14 552 17:42 — — ⚔ Fish Boom into Drush into Fire Galleys into Towers into Archers into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
12,520 10,615 2,935 1,700 27,770 34,795
8,000 6,530 3,165 470 18,165 20,473
7,275 6,535 2,645 955 17,410 17,918
2,700 3,830 1,185 455 8,170 7,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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