AoeStats
← nazcas777

Nomad

511196199Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 49m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1198
+15
🇦🇷 Celts · Argentina
1118
+18
vs
🇲🇽 Vietnamese · Mexico
1184
-17
🇨🇦 Dravidians · Canada
1161
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,670 12:52 17:04 36:50 ⚔ Fish Boom FC into Archers
32 1,584 15:16 22:43 33:53 ⛏ Fish Boom into Galleys
28 1,407 15:02 22:39 33:31 ⛏ Fish Boom FC
23 1,143 15:27 19:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,440 22,959 10,015 3,950 48,364 53,606
17,395 15,900 10,400 4,100 47,795 57,728
11,240 16,690 5,475 1,050 34,455 42,825
6,030 6,181 1,690 2,475 16,376 17,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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