AoeStats
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Nomad

508778191Analyzed
3v3 RM · 26d ago on Sep 24, 2026· 61m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1103
+14
🇧🇷 Huns · Brazil
1095
+15
🇧🇷 Danes · Brazil
1083
+15
vs
🇨🇱 Huns · Chile
1094
-16
🇺🇸 Gurjaras · United States
1074
-15
🇧🇷 Khmer · Brazil
1035
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,485 19:16 23:37 44:59 ⚔ Fish Boom into Towers FC
33 2,049 14:18 19:14 36:42 ⚔ Fish Boom FC into Scouts
31 1,918 13:49 20:55 37:38 ⛏ Fish Boom FC
28 1,730 13:09 25:22 42:04 ⛏ Fish Boom
27 1,659 16:10 20:53 57:35 ⛏ Fish Boom FC
21 1,295 14:53 22:16 35:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,650 31,814 20,980 4,240 74,684 75,457
32,320 18,445 13,525 3,480 67,770 75,830
31,270 15,164 17,180 3,200 66,814 75,719
26,310 17,670 16,980 2,250 63,210 73,852
22,205 24,489 8,870 6,595 62,159 63,809
20,720 24,211 13,370 3,695 61,996 82,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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