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Lombardia

508147111Analyzed
4v4 RM · 29d ago on Sep 21, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
1430
+15
🇨🇱 Saracens · Chile
1430
+15
🇨🇱 Hindustanis · Chile
1426
+15
🇨🇱 Ethiopians · Chile
1402
+16
vs
🇹🇼 Celts · Taiwan
1486
-18
🇹🇼 Magyars · Taiwan
1434
-16
🇪🇸 Khmer · Spain
1390
-15
🇦🇷 Persians · Argentina
1323
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,492 8:29 22:02 30:18 ⚔ Archers into Fast Imp
44 2,265 10:25 19:54 41:43 ⚔ Scout Rush
42 2,183 10:59 25:17 38:38 ⚔ Archer Rush
39 2,010 9:39 19:42 35:05 ⚔ Scout Rush
37 1,930 9:21 22:24 39:09 ⚔ Scout Rush
30 1,567 11:22 15:49 32:28 ⛏ Fast Castle
23 1,197 10:03 26:19 — ⚔ Scout Rush
17 881 10:56 14:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,515 15,634 14,345 3,570 57,064 57,251
19,795 11,592 12,635 850 44,872 46,135
17,820 11,168 10,410 2,175 41,573 58,999
13,950 15,750 10,465 1,100 41,265 54,166
13,000 14,739 10,610 1,600 39,949 48,714
10,030 8,430 1,695 1,140 21,295 25,766
7,800 8,443 1,145 1,835 19,223 21,300
7,115 2,963 650 1,000 11,728 12,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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