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514304566Analyzed
4v4 RM · 4d ago on Oct 17, 2026· 44m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1757
+10
1676
+13
🇫🇷 Turks · France
1663
+14
🇫🇷 Bohemians · France
1581
+17
vs
🇧🇪 Vietnamese · Belgium
1733
-18
🇷🇺 Japanese · Russia
1618
-14
🇷🇺 Franks · Russia
1583
-12
🇷🇺 Spanish · Russia
1526
-10
Player eAPM Actions Feudal Castle Imperial Opening
71 3,176 8:33 22:45 36:04 ⚔ Scout Rush
67 2,989 10:49 14:34 31:56 ⛏ Fast Castle
63 2,834 8:25 25:26 36:40 ⚔ M@A into Towers into Archers
61 2,736 10:05 25:52 40:21 ⚔ Scout Rush
56 2,494 10:44 17:52 33:52 ⚔ Drush FC
49 2,223 9:14 23:05 31:03
38 1,712 10:37 15:19 31:19 ⛏ Fast Castle
33 1,503 10:46 15:51 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,480 22,353 8,155 3,210 63,198 69,993
30,215 12,746 14,795 2,155 59,911 65,007
26,390 13,530 12,520 2,300 54,740 56,429
18,650 15,460 16,655 2,950 53,715 65,118
19,565 14,002 6,510 1,630 41,707 43,663
14,090 15,363 7,625 2,050 39,128 46,379
11,905 13,805 10,745 1,150 37,605 40,472
16,215 12,270 4,155 1,970 34,610 36,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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