AoeStats
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Arena

512935698Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 53m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1284
+14
🇨🇳 Franks · China
1264
+15
🇨🇳 Spanish · China
1178
+18
vs
🇹🇼 Portuguese · Taiwan
1280
-18
🇺🇸 Burmese · United States
1234
-16
🇭🇰 Franks · Hong Kong SAR China
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,585 11:41 16:18 20:40 ◆ FC into Fast Imp
39 2,112 11:20 15:42 — ⛏ Fast Castle
31 1,674 9:27 15:19 32:35 ⛏ Fast Castle
25 1,371 10:04 14:39 28:20 ⛏ Fast Castle
24 1,269 11:07 15:49 32:02 ⛏ Fast Castle
23 1,217 10:59 15:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,780 12,470 26,545 1,050 73,845 100,880
34,425 10,615 18,040 1,010 64,090 64,663
20,265 12,265 12,615 4,155 49,300 63,749
17,300 14,030 14,325 1,505 47,160 52,936
19,705 11,745 8,365 1,050 40,865 41,474
12,075 10,790 4,750 1,595 29,210 30,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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