AoeStats
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Arena

512930758Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 26m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1269
+15
🇨🇳 Franks · China
1248
+16
🇨🇳 Spanish · China
1159
+19
vs
1304
-19
1237
-17
🇨🇱 Turks · Chile
1173
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,333 9:37 25:26 — ⚔ Archer Rush
33 865 11:30 16:34 20:48 ◆ FC into Fast Imp
31 816 10:01 23:50 — ⚔ Drush FC
27 708 11:31 15:43 21:20 ◆ FC into Fast Imp
26 689 11:26 15:15 — ⛏ Fast Castle
23 614 11:11 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,030 3,265 3,920 100 16,315 17,737
5,550 4,225 3,475 30 13,280 14,822
4,530 4,500 3,320 0 12,350 12,671
5,510 3,565 1,065 200 10,340 11,181
5,935 1,845 1,300 810 9,890 10,285
4,075 3,785 1,705 0 9,565 11,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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