AoeStats
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Arena

512910192Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 14m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1194
+19
🇹🇷 Vietnamese · Türkiye
1155
+20
🇭🇰 Franks · Hong Kong SAR China
1152
+20
vs
🇨🇳 Turks · China
1298
-21
🇨🇳 Franks · China
1274
-21
🇨🇳 Spanish · China
1174
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 681 11:01 — — ⛏ Fast Castle
44 657 10:34 — — ⛏ Fast Castle
34 507 11:44 — — ⛏ Fast Castle
22 324 11:12 — — ⛏ Fast Castle
21 317 9:56 14:30 — ⛏ Fast Castle
18 263 11:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,025 1,330 200 0 5,555 6,276
3,500 1,630 250 0 5,380 5,734
3,175 1,741 200 0 5,116 5,463
2,675 1,310 200 0 4,185 6,348
2,550 1,330 200 100 4,180 4,458
2,350 665 0 0 3,015 4,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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