AoeStats
← Paul Chuckle

Nomad

513155751Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 33m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
994
+16
🇪🇸 Cumans · Spain
956
+18
🇨🇦 Britons · Canada
928
+19
vs
🇨🇦 Spanish · Canada
1023
-19
🇨🇦 Persians · Canada
985
-17
🇧🇷 Mongols · Brazil
982
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 926 14:12 24:12 — ⚔ Fish Boom into Scouts
28 926 14:07 21:11 — ⛏ Fish Boom FC
25 839 13:37 20:48 — ⛏ Fish Boom
18 586 14:54 23:31 — ⛏ Fish Boom FC
16 546 15:49 23:58 — ⚔ Archer Rush
11 379 15:32 23:51 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,680 7,675 1,515 955 18,825 19,364
8,305 6,395 1,490 1,150 17,340 19,230
6,335 8,380 1,345 955 17,015 19,457
5,780 5,870 2,370 750 14,770 17,330
7,145 4,550 1,615 975 14,285 15,055
4,950 3,740 2,020 950 11,660 11,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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