AoeStats
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Arena

513458024Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1332
+13
🇦🇷 Bohemians · Argentina
1323
+13
🇹🇷 Turks · Türkiye
1311
+14
🇧🇦 Khmer · Bosnia & Herzegovina
1246
+15
vs
🇹🇼 Persians · Taiwan
1295
-15
🇩🇪 Hindustanis · Germany
1265
-14
🇧🇩 Franks · Bangladesh
1244
-13
🇧🇩 Saracens · Bangladesh
1231
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,552 11:21 16:43 38:41 ⛏ Fast Castle
40 1,886 11:37 15:10 33:43 ⛏ Fast Castle
38 1,781 8:28 22:41 37:34 ⛏ Fast Castle
28 1,291 12:32 18:17 22:58 ◆ FC into Fast Imp
27 1,245 11:56 16:02 29:27 ⛏ Fast Castle
25 1,153 11:19 17:08 21:21 ◆ FC into Fast Imp
18 824 12:05 15:08 25:53 ⛏ Fast Castle
17 801 11:18 15:56 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,230 29,690 7,560 100 67,580 69,563
16,440 21,695 11,130 1,800 51,065 58,218
21,055 15,035 5,405 690 42,185 46,362
20,160 9,700 9,240 2,180 41,280 49,636
15,255 16,235 7,215 1,350 40,055 44,486
13,860 10,985 13,265 0 38,110 41,070
15,750 11,065 4,285 300 31,400 32,951
5,335 5,931 2,205 1,150 14,621 15,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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