AoeStats
← Kamrul007

Arena

512969326Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
1294
+14
🇧🇩 Franks · Bangladesh
1286
+14
🇳🇱 Vietnamese · Netherlands
1261
+15
🇳🇴 Slavs · Norway
1221
+16
vs
🇦🇷 Franks · Argentina
1319
-19
🇬🇧 Varangians · United Kingdom
1227
-14
🇬🇧 Persians · United Kingdom
1203
-13
🇬🇧 Britons · United Kingdom
1201
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,277 11:55 16:15 31:33 ⛏ Fast Castle
47 2,273 10:47 15:07 33:05 ⛏ Fast Castle
43 2,119 10:17 14:56 29:19 ⛏ Fast Castle
30 1,452 10:06 13:42 29:41 ⛏ Fast Castle
30 1,471 10:44 14:18 29:11 ⛏ Fast Castle
25 1,200 11:02 14:30 33:36 ⛏ Fast Castle
19 927 11:23 16:22 31:14 ⛏ Fast Castle
12 603 10:37 16:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,975 26,230 14,295 5,010 75,510 79,446
33,990 21,730 16,260 3,000 74,980 82,314
33,225 14,045 20,125 4,200 71,595 77,635
31,765 21,860 15,120 2,685 71,430 89,967
30,285 12,340 19,775 1,600 64,000 75,211
32,345 12,815 12,735 1,625 59,520 63,783
24,115 24,948 6,235 2,660 57,958 67,671
8,025 9,165 2,280 2,615 22,085 31,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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