AoeStats
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Arena

511755354Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 67m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1304
+14
🇯🇵 Turks · Japan
1292
+15
🇧🇩 Franks · Bangladesh
1280
+15
🇭🇰 Britons · Hong Kong SAR China
1258
+16
vs
🇩🇪 Khmer · Germany
1292
-15
🇨🇳 Franks · China
1291
-16
🇨🇳 Vietnamese · China
1274
-16
🇨🇳 Britons · China
1213
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,745 10:42 14:50 29:05 ⛏ Fast Castle
48 3,221 10:43 14:56 36:06 ⛏ Fast Castle
47 3,171 11:09 15:14 42:35 ⛏ Fast Castle
46 3,107 10:47 16:00 37:05 ⛏ Fast Castle
39 2,632 11:18 15:21 24:04 ⛏ Fast Castle
34 2,302 10:47 14:34 25:46 ⛏ Fast Castle
22 1,519 10:15 13:37 25:48 ⛏ Fast Castle
18 1,250 11:06 16:30 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,655 32,630 25,685 5,665 122,635 127,968
70,440 24,035 25,395 2,300 122,170 134,341
46,480 18,130 26,795 6,235 97,640 106,778
37,400 41,735 9,795 1,975 90,905 91,716
26,795 37,510 21,265 5,005 90,575 112,568
37,275 21,920 14,625 2,900 76,720 86,325
27,710 28,220 6,345 3,225 65,500 74,294
23,535 18,860 14,235 3,890 60,520 69,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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