AoeStats
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Arabia

510140175Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 25m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Magyars · Ukraine
950
+10
🇺🇦 Varangians · Ukraine
941
+10
🇺🇦 Chinese · Ukraine
901
+12
🇩🇪 Slavs · Germany
736
+20
🇦🇷 Khmer · Argentina
882
-42
🇵🇰 Persians · Pakistan
808
-13
🇸🇮 Khmer · Slovenia
780
-12
🇧🇷 Celts · Brazil
767
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 973 10:09 16:35 — ⛏ Fast Castle
26 651 10:26 14:50 — ⛏ Fast Castle
14 355 13:32 17:50 — ⛏ Fast Castle
14 366 9:29 16:01 — ⛏ Fast Castle
13 326 11:20 20:33 — ⛏ Fast Castle
12 304 10:27 22:14 — ⛏ Fast Castle
12 309 10:24 15:57 — ⛏ Fast Castle
8 200 14:10 20:03 —

Resources

Player Food Wood Gold Stone Spent Collected
8,130 4,905 2,825 200 16,060 16,036
5,200 4,192 1,275 650 11,317 12,134
5,615 2,565 2,180 750 11,110 12,485
4,250 3,395 1,415 650 9,710 11,519
4,105 3,705 540 1,300 9,650 11,125
4,480 2,700 1,250 815 9,245 9,727
4,590 3,291 250 960 9,091 9,811
3,150 1,949 400 775 6,274 6,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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