AoeStats
← misaka19954

Pilgrims

514568604Analyzed
2v2 RM · 18d ago on Oct 18, 2026· 22m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Tatars · Canada
1114
+16
🇮🇳 Japanese · India
1089
+17
vs
🇨🇳 Varangians · China
1271
-23
🇦🇷 Byzantines · Argentina
956
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 1,331 11:51 15:49 — ⛏ Fish Boom FC
32 737 11:52 16:00 — ⛏ Fish Boom FC into Fire Galleys
29 668 11:03 20:20 — ⚔ Fish Boom into Scouts
17 390 12:37 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,430 6,725 1,870 400 13,425 14,769
5,260 2,775 400 200 8,635 9,853
3,620 2,539 925 750 7,834 9,074
3,000 4,150 50 100 7,300 9,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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