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513636874Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 63m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1163
+15
🇹🇼 Sicilians · Taiwan
1162
+15
1152
+15
🇹🇼 Persians · Taiwan
1005
+21
vs
🇺🇸 Italians · United States
1153
-17
🇰🇷 Ethiopians · South Korea
1153
-17
🇹🇷 Khmer · Türkiye
1123
-16
🇷🇺 Teutons · Russia
1114
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,164 8:39 21:24 36:42 ⚔ Scout Rush
45 2,827 9:45 27:57 — ⚔ Archers into Skirms
40 2,556 11:19 16:03 30:40 ⛏ Fast Castle
31 1,972 9:59 15:52 39:42
25 1,571 10:28 23:27 33:48 ⚔ Towers FC
22 1,367 13:49 17:55 23:41 ◆ FC into Fast Imp
22 1,403 9:42 30:57 50:55 ⚔ Towers into Skirms
14 898 12:40 18:39 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,550 33,126 57,950 2,150 155,776 187,645
33,550 29,055 22,045 990 85,640 125,620
24,400 18,595 12,540 2,105 57,640 91,366
20,425 14,680 7,310 1,800 44,215 50,219
8,175 16,120 13,110 885 38,290 39,565
16,945 12,470 3,025 2,030 34,470 39,816
10,270 12,393 1,430 1,850 25,943 39,225
7,105 5,662 3,380 750 16,897 18,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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