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Oasis

513633726Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 23m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
1104
+15
🇪🇸 Teutons · Spain
1102
+16
🇷🇺 Franks · Russia
1098
+16
🇮🇳 Bohemians · India
1080
+16
vs
🇷🇺 Inca · Russia
1124
-17
🇨🇳 Mongols · China
1122
-17
🇧🇷 Cumans · Brazil
1087
-16
🇦🇷 Bohemians · Argentina
1035
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 921 10:01 15:35 — ⛏ Fast Castle
37 869 11:24 — — ⚔ Tower Rush
28 655 10:39 19:56 — ⛏ Fast Castle
25 586 10:36 20:19 — ⚔ Skirmisher Rush
21 482 10:13 22:42 — ⚔ Scout Rush
19 444 11:54 — —
12 288 12:09 21:16 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,960 3,375 1,825 200 11,360 12,074
5,100 3,050 400 985 9,535 10,303
3,920 3,065 515 1,130 8,630 8,662
4,835 3,295 500 0 8,630 10,890
5,425 2,460 570 160 8,615 10,266
4,665 3,038 410 100 8,213 9,087
3,100 3,788 550 375 7,813 8,870
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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