AoeStats
← Frédéric Baybars

African Clearing

511579307Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 49m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
1248
+17
🇧🇪 Huns · Belgium
1222
+18
🇧🇪 Varangians · Belgium
1191
+18
vs
🇦🇷 Danes · Argentina
1380
-23
🇧🇪 Chinese · Belgium
1221
-16
🇺🇸 Burgundians · United States
1172
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,736 12:42 17:09 34:56 ⛏ Fast Castle
48 2,358 13:23 24:45 — ⚔ Scout Rush
33 1,610 14:35 18:08 — ⛏ Fast Castle
32 1,583 14:20 18:49 40:28 ⛏ Fast Castle
26 1,284 12:13 21:58 — ⛏ Fast Castle
25 1,224 12:54 21:33 44:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,335 19,605 17,430 2,865 74,235 79,064
31,200 18,370 11,700 4,635 65,905 73,363
23,935 11,210 11,160 2,970 49,275 55,197
11,700 13,891 3,390 1,765 30,746 33,093
10,890 11,084 4,595 3,525 30,094 31,487
10,595 6,688 1,720 405 19,408 20,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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