AoeStats
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Nomad

511342170Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 56m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1049
+12
🇩🇪 Byzantines · Germany
944
+16
vs
🇺🇸 Goths · United States
949
-14
🇨🇿 Goths · Czechia
946
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,403 15:15 24:14 32:32 ⛏ Fish Boom into Fire Galleys FC
24 1,376 15:54 26:54 — ⛏ Fish Boom into Fire Galleys
21 1,210 15:39 21:40 40:30 ⛏ Fish Boom FC
18 1,000 14:14 26:22 33:20 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,990 17,841 9,790 4,250 63,871 65,707
25,640 19,857 13,495 3,975 62,967 70,160
21,340 17,350 10,490 2,075 51,255 66,387
10,480 11,254 1,575 2,175 25,484 25,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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