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514239378Analyzed
2v2 RM · 15h ago on Oct 17, 2026· 46m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Wei · Poland
1024
+17
🇮🇳 Koreans · India
1019
+17
vs
🇦🇷 Spanish · Argentina
1059
-17
🇦🇷 Bulgarians · Argentina
1041
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,941 10:33 18:03 31:56 ⛏ Fast Castle
29 1,320 11:28 16:18 — ⛏ Fast Castle
28 1,277 10:30 19:51 34:31 ⚔ Archers into Skirms
17 791 12:14 21:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,105 13,661 10,540 1,650 40,956 54,782
11,420 16,385 6,990 2,075 36,870 39,977
11,180 7,410 5,290 1,095 24,975 29,076
8,515 6,336 1,170 1,500 17,521 20,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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