AoeStats
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Golden Pit

514305676Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1004
+16
🇹🇼 Vietnamese · Taiwan
1001
+16
🇹🇼 Bohemians · Taiwan
969
+17
🇦🇷 Persians · Argentina
932
+19
vs
🇨🇳 Persians · China
1023
-18
🇨🇳 Teutons · China
1015
-18
🇨🇳 Bulgarians · China
1001
-17
🇨🇳 Byzantines · China
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,551 9:20 17:35 28:54 ⛏ Fast Castle
27 1,360 11:49 17:15 49:12 ⛏ Fast Castle
25 1,267 11:56 16:13 31:55 ⛏ Fast Castle
22 1,072 11:25 17:08 33:23 ⛏ Fast Castle
20 973 11:45 46:34 — ⚔ M@A Rush
17 849 11:02 22:49 39:08
15 770 11:33 22:33 — ⚔ Tower Rush
14 690 22:25 39:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,880 19,510 8,345 2,535 51,270 55,356
21,920 14,805 9,990 3,075 49,790 67,539
19,470 14,690 7,285 2,930 44,375 55,212
11,870 13,640 3,325 1,805 30,640 38,375
9,080 6,965 2,820 2,225 21,090 23,545
9,245 5,005 3,465 3,125 20,840 23,940
7,675 6,465 1,225 300 15,665 15,819
4,300 5,285 360 1,250 11,195 12,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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