AoeStats
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Black Forest

514054167Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 22m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
975
+14
🇹🇼 Cumans · Taiwan
962
+15
🇹🇼 Ethiopians · Taiwan
923
+16
🇦🇷 Britons · Argentina
881
+18
vs
🇨🇳 Hindustanis · China
937
-16
🇺🇸 Huns · United States
933
-16
🇦🇷 Bohemians · Argentina
930
-16
🇹🇷 Celts · Türkiye
921
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 607 9:33 18:10 — ⛏ Fast Castle
25 562 11:26 16:14 — ⚔ FC into Scouts
24 555 12:00 16:34 — ⛏ Fish Boom FC
22 497 13:00 17:35 — ⛏ Fast Castle
20 450 12:04 16:04 — ⛏ Fast Castle
18 404 12:02 — — ⚔ M@A Rush
12 267 12:28 17:56 — ⛏ Fast Castle
12 267 14:45 22:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,550 3,975 250 400 11,175 11,836
4,175 4,020 850 100 9,145 10,734
4,300 3,445 1,090 125 8,960 8,755
3,550 2,660 600 1,475 8,285 9,113
3,585 3,226 1,160 100 8,071 8,787
3,995 3,358 420 255 8,028 9,381
3,375 4,150 350 0 7,875 10,475
3,250 1,240 390 215 5,095 4,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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