AoeStats
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Arena

511147014Analyzed
3v3 RM · 14d ago on Oct 3, 2026· 91m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
773
+18
🇺🇸 Britons · United States
688
+21
🇲🇽 Malians · Mexico
683
+21
vs
🇧🇷 Bengalis · Brazil
849
-22
🇧🇷 Tatars · Brazil
847
-22
🇪🇸 Byzantines · Spain
704
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 3,331 11:45 16:51 30:23 ⛏ Fast Castle
27 2,466 11:28 16:06 34:15 ⛏ Fast Castle
22 2,039 11:24 26:20 41:10 ⚔ Archer Rush
21 1,911 12:23 18:03 31:21 ⛏ Fast Castle
15 1,372 11:39 16:16 47:50 ⛏ Fast Castle
7 633 10:47 19:52 33:42 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
61,180 26,360 27,680 2,525 117,745 131,702
43,310 31,145 16,845 6,360 97,660 104,231
40,985 21,619 20,010 6,060 88,674 111,510
35,875 26,794 13,070 2,060 77,799 83,911
20,840 24,090 18,665 8,050 71,645 76,624
28,310 15,110 12,915 1,530 57,865 70,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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