AoeStats
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Pilgrims

513672015Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 83m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
933
+14
🇩🇪 Bulgarians · Germany
897
+16
vs
🇵🇱 Celts · Poland
915
-16
🇨🇴 Magyars · Colombia
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,931 12:54 20:52 39:19 ⛏ Fish Boom FC
21 1,756 10:43 23:04 40:24 ⚔ FC into Skirms
17 1,440 11:39 25:18 43:50 ⚔ Drush
5 399 17:01 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
32,535 36,849 21,395 4,850 95,629 111,418
34,880 25,860 21,760 4,300 86,800 91,808
21,415 23,500 12,280 4,730 61,925 66,865
1,850 2,975 100 100 5,025 5,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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